Mad King Janus

Crashing
our 1st encounter

Just as our heroes get comfortable with standing in line, an explosion rocks the building from the south. Debris is thrown in every direction and many people are knocked on their derrieres. Over a dozen men in mismatched armor flood through the wall, one of whom raises his fist in the air and cries out “For truth and liberty!” The invaders all have a patch on their shoulder with a blue eye, and meet battle with the first guardsmen they each encounter.

Each adventurer must roll for initiative as well as their reflex defense for the blast. None of you are considered battle ready, so if you intend to use your weapon, you’ll need to draw it. I’ll post opposing faction map positions once everyone has posted their initiative and reflex check rolls.

Atoll: Initiative 14
Reflex Defense: 22

Jukka -

Initiative 25
Reflex defense is 21

On my turn I will ready my weapon, but unless there is someone targeting me or what seems to be someone who is not a combatant (ie guards, other adventurous types in the crowd, any one with a weapon drawn that seems to know how to use it), I won’t do anything right away but keep an eye out.

Zealot
Initiative: 14
Reflex: NATURAL 20!!!!!!! (Editted by DM, because you don’t roll for reflex defense)

Zealot draws out his heavy warpick, ready to sink it’s cold steel into enemy skulls

Each adventurer is knocked off their feet. When the air clears and lift up their heads, they find the room filled with battle.

A guard points to Atoll and shouts “If you value your freedom, you’ll assist in fighting back this attack!” Then returns to exchanging blows with a stout dwarf".

Through the hole now adorning the southern wall, a Dragonborn steps through and tries to identify his comrades. When spotting Jukka, he entreats to him “Please! Help us fight against the tyranny!” He dives to the side of a desk as 2 arrows go whizzing through the air where his head just was.

Because none of the adventurers have yet declared themselves a part of the battle, initiative will fall on the first to act, and in the event of a tie will go to whoever has initiative order amongst them. You have a choice to make, whether you will fight for one-side, or the other, or potentially neither, or both I suppose. You identify several individuals among the fight.

Guards: The ranking official (A), who holds a battleaxe. Schiff (B), the big ugly one also wielding a battleaxe. A mage carrying a staff ©, seems to be holding his own. And several archers (D-H) trying to hide behind desks shooting at the oncomers.

Invaders: A human with a mace in one hand (A), and a whip in the other; a human (B) wielding a short sword and a dagger; The Dragonborn © wielding a bastard sword, and a collection of other soldiers (D-H) armed with improvised weaponry.

To avoid giving advantage to those who may not be able to post right away, I’ll say the first opportunity to post a response is tonight at 8 p.m. MT. We’ll see what happens from there.

Poopsock 6 days ago
Zealot searches among the attackers and the guards, using a passive perception of 20, for anything identifying which of any of the figters might be an enemy of Ioun.

alex_kenney alex_kenney 6 days ago
None of the nearby combatants seem to have offended the holy one Ioun.

Prattman Prattman 5 days ago
Atoll stands (move action), draws his weapon (minor action) dashes towards the nearest pair of combatants (standard action used to take a move action).

YeldarbNaed YeldarbNaed 5 days ago
Jukka stands and looks around saying, playing up his accent “A tyranny? I have never heard of such a monster! Why are you all fighting each other when there is a monster coming!?” Turning around, he takes a Jinx Shot at the mage, afterwords swearing in his native tongue, “Sorry! It slipped! I hope you are not hurt, we will need your help to fight monster!”

Minor to load weapon, standard to shoot, move to stand up and look like an idiot.

Bluff check to appear like a buffoon who doesn’t know what is going on and loosed an arrow by mistake (11 + 15 modified) 26

Jinx Shot – 20 (crit) + 17 (37)

Damage 27 (max crit, + 9 for bonus) (plus 2 if mage is not adjacent to anyone)
If the mage misses an attack before the end of my next turn he falls prone.

YeldarbNaed YeldarbNaed 5 days ago
Oh, and note my bluff should be trying to bluff everyone, including Atoll and Zealot.

alex_kenney alex_kenney 5 days ago
Mage is hit, and looks rather annoyed.

With this being the first decisive act that may change fighter decision, Initiative order is set as such.
Assa: 33
(B) Min: 29
(B)Glad: 27
(B)Skirm: 26

(P) Jukka: 25
(G)Mage: 22 [Guard C]
(G)Brute: 18 [Schiff, or Guard B]
(G)min: 16 [Guards D-H]
(P)zealot: 14
(P)Atoll:14
(G)Sgt: 9 [Guard A]

Jukka just went, so we are now on the Mages turn!

alex_kenney alex_kenney 5 days ago
The mage shifts away from the ranger next to him, and shouts across the room “Archers! Come to my aid!, I cannot best the rogue before me and watch my own back! Don’t believe his treachery, he’s in league with them!”

After shifting, Mage attacks the closer threat. an Icy serpent spews from his hand and springs to wrap around the invader. However the target leans hard to one side so the frosty mist barely misses him. He looks up at the mage and grins and shouts “For truth!”

Between the surprise shot from behind and his lack of aim, the mage stumbles back on his own robe and lands prone.

alex_kenney alex_kenney 5 days ago
Schiff swings his large axe and takes off the head of what looked like a fat little farmer. “Stay out of my way.” he mutters, then turns to look at who shot his companion. “You there! You are under arrest for assault on a royal guard!” He moves towards the bard, walking to the openning of the roped lane the offender stands in.

alex_kenney alex_kenney 5 days ago
3 archers around the room take fire at the bard, and 2 at nearby thugs.

26, 29, and 34 against Jukka for 8 damage each if they hit.

The 2 shooting at thugs miss.

YeldarbNaed YeldarbNaed 5 days ago
Question: Was the farmer part of the attackers, or just a bystander?

alex_kenney alex_kenney 5 days ago
Sorry, I should have clarified. The farmer was one of the “thug” minions.

YeldarbNaed YeldarbNaed 3 days ago
So, it is Zealot and then Atoll next, right?

Poopsock Poopsock Today
Zealot moves toward Schiff. Halfway there he utters an Oath of Enmity against Schiff, and immediatly afterward uses his Aspect of Speed to reach Schiff and attacks (31 vs AC). 19 damage if hit, 9 if miss, he then shifts back 5 spaces from whence he came.

alex_kenney alex_kenney Today
Schiff is attacked from the side and takes the blow. He turns to look at who attacked him, and sees the warforged too far away to have actually done what he thought just happened.

Prattman Prattman Today
Atoll had been planning to help the guards, fearing for his own safety, but as the lead guard moved to arrest the man who had fired an arrow in an attempt to help the guards, he realized that this might not be the best plan.

“Arresting someone who just made a simply error while trying to help?” Atoll cried over the din of the battlefield. “And you think I will help you?”

He swings his glaive at the guard (using weight of stone at-will 23 vs AC). Lightning flows over the guard (13 damage) as he flies 10 ft (slide 2 squares) next to another guard. He lands on the ground, twitching slightly (knocked prone). It almost feels like the stone beneath him is seeping into his muscles, making him sluggish (slowed). (note while prone and adjacent to me, any attacks against him get my wis modifier (4) as bonus damage against him).

He then bends low, ready to pounce on anyone who tries anything (Guards B and D are marked).

alex_kenney alex_kenney Today
Schiff is tossed about like a rag doll, a rather large rag doll, and falls to one knee.

The Sergeant observes conditions of the room, and tries to struggle against one of the thugs surrounding him. After failing to do anything effective, he slips between two of them a step and shouts to all the room “All citizens stand down! Any who do not throw down arms will be considered enemies of the state!” Then, looking to the archer near the door “Alert the city watch! We are routed and require more troops!”

The young trooper nods, and stows his weapon and makes for the door. The Dragonborn shouts from acrossed the room “Don’t let him escape!” and begins running after him. While passing the shifter, he calls out, "Keep these brutes occupied, me and my men will secure the exit and surrounding exits to ensure your escape! He then throws an empty wine bottle at the shifters feet.

All of the invaders follow the dragonborn, leaving our adventurers to mop up what is left of the royal guard.

Next initiative round, which means Jukka, You’re up.

View
Registration
Papers please

You are each seated at a booth with a clerk. This is your application interview. You are asked to present your case as to why you have come to Perlic and feel you will be a value to the community.

Also list all magical weapons with details as to their effects.

To input your entry, add it as a comment, and I can copy/paste your interactions w/ the NPC’s.


Jukka looks nervously around. “You will take good care of horse, yes? He will be returned after we talk? Okay, good. Everything I see so far is very orderly, like a machine, so I will trust you.”

“I am here to see this country, and to learn its songs and poems! I have done this in many countries, but for the last few I have traveled in I have heard great things about Perlic. I can act as an entertainer, and also if need I can act as a scribe and teacher, as well. "

“Weapons? I have a bow I use for hunting, mostly because it makes wonderful music when I use it. I even have an act where I shoot targets and play a song at the same time. Well, I also have my puukko, but that is really more of a tool. The instrument? No, it is not a weapon, but it is wonderful for calming people down… I found it once and played a song that put people to sleep during the Siege of… oh, well no matter, that was a long ways away.”

“I can go now, yes? Where can I find my horse?”

The clerk scribbles some notes as the bard talks. He looks over his half moon glasses and says “Glad to see a man of an honest trade coming into the city. I swear all I’ve seen today is rif-raff looking for hand-outs.” The clerk openned a small box on his desk, pulled out a purple candle and what looked to be a signet ring. Melting Wax onto the document on the desk, he then pressed the ring into wax leaving the impression of the letter “B”.

Blowing on the wax to help it cool, he said “Go into 3rd line from the right, that is the expedited processing line. Hand them this document, and you shouldn’t be more than an hour. I look forward to hearing you play, do you know of any specific inn you’ll be playing at tonight?”


Atoll sat in front of the desk uncomfortably. He was used to dealing with his tribe and Jonas, the reeve who collected their tribute. Strangers were rare. Standing in line with so many strange people had been tough, but this was worse, he actually had to talk to this stranger.

“What brings a shifter to the city?” the guard asked him.

“I am umm here to visit my sister,” Atoll responded trying to keep his gaze steady as he looked at the guard.

“And how long do you intend to stay?” the guard asked mechanically.

“A few days I think. Maybe as much as week.”

The guard jotted the information down. “And will you be staying with your sister or in an inn?”

“An inn, I suppose. I don’t get along well with her… husband. Well worth paying to avoid him more,” Atoll tried a grin, but the guard hardly looked up from the desk.

“Any magical items to declare?” the guard droned on.

“Well, I have my glaive I use for hunting or fighting off wild beasts. It can provide a shock. My armor has been enchanted to better ward off their attacks. My cleats help me maneuver the animals so that we can more easily catch them. I have an amulet, a gift from my mother, to protect against venomous stings and bites. My helmet helps me see when best to strike a fleeing animal. I have gloves to help pierce thick hides, and my belt keeps me solid and strong for long hunts.”

Atoll paused. “Oh, and I have a Sun Globe to light my journey when it gets dark.”

For the first time the guard looked up from his paperwork and saw the shifter for what he was. He glanced the man over from head to toe, clearly trying to determine just how dangerous of a character he would be. He raises his eyebrow for a moment [Pratt wins the diplomacy check], then shrugs it off. “Beasts or brutes, just don’t spill any blood in the city, or else I’ll have even more paperwork to do on a daily basis.”

Sighing, he opens his lecturne, and pulls out a red candle and a signet ring. Melting wax onto the document, he presses a letter “C” into the designated area. “Fill out this inventory sheet and background paperwork. We’ll want information on who your sister is as well. Then take this to the 2nd line from the left and be glad I’m not having you searched by Schiff over there” he said, nodding to the heavyset Human doing his best to look ominous.


Zealot sits erect in the booth, staring with pale green eyes straight at the man in front of him.
“I have been sent by the elders of my order to commune with my fellow brothers and sisters who commune with Ioun. I will be staying with them while in the city. My brethren bestowed this war pick upon me so that I might defend myself against marauders on my journey here. As for magical items, I carry only the symbol of Ioun etched into my forehead, and an everburning torch to light my way as I travel at night.”

The guard acrossed the desk shuffled papers around, “oh my, yes… well… (oh why did i get one of these my 1st week?) we’ll just need to have you fill out form F to… um… (what am I supposed to even DO with this?!)” He continued muttering to himself while the servant of Ioun patiently waited.

The small man eventually stood up from his desk and seemed to be waving to somebody. After a moment another man joined them. “Ah yes, I see the trouble. Just have him fill out the standard form and mark it as a special considerations case.”

The form the construct was eventually handed was stamped with an “F” in wax, and was told he needed to be searched thoroughly by the guards before being allowed in.

View
Orderly Conduct
the stage is set

Outside the city walls, there is a long line of people from all different walks of life, from expensive carriages to hand carts loaded with produce, to refugee families from war torn nations, to individuals standing with everything they own in a pack on their back. The line stretched half way down the city wall. The ground was muddy from the previous nights rainfall, and this part of the road, always having people on it, encouraged erosion, so the people on foot would have to exert effort to pull their boots out of the mud before moving the few steps they could when the line would progress.
The line was leading to the customs house, where everyone entering the city would be required to present their paperwork for themselves and their belongings. Each entrant would require a lengthy process: packs would be searched, food inspected, and weapons registered and catalogued. Weapons weren’t illegal in the city; that would be impossible to enforce. But having a registration of weapons would assist in the investigations of crimes committed.
Inside the customs house, there were several stations with inspectors doing the menial tasks, and for every 10 stations or so, there was a court wizard to detect magical items. Magical properties could be even more dangerous than the items themselves, and in some instances, easier to trace. Of course there was also a hefty guard detail, always with weapons readied. These brutes were regularly required to forcefully remove anyone trying to illegally obtain entry into the city.
The wanderer observed all of this and was studiously taking notes. He was still about an hour away from his turn for entry into the city, but he was fascinated by all the sorts of people who would so willingly flock to a city with such a terrible reputation. Ahead of him he observed a Warforged with a large Pick Axe, resembling some sort of old steam powered digging apparatus he once had the opportunity to interact with. What kind of business could this construct possibly have within the country of Perlic.
Near the construct was another individual standing out a bit from the rest. The wanderer had dealt with Lycanthropes before, but hadn’t had the pleasure of meeting a tame shifter. The shifter looked a bit out of sorts. The beast seemed to be attired in an earthen armor with tribal markings. The creature seemed impatient, shifting its weight from one paw to the other more often than would be common of one with the creatures obvious balance, indicating discomfort of a personal nature, rather than physical.
Of course there were others in line as well; many humans, dwarves, and halflings, all who seemed to come from varying degrees of class and culture. A garishly dressed human was at the front of the line, who despite his clothes, seemed to be trying to take in as much of his surroundings as possible, but without giving his situation away. The man clearly had the build and persona of one suited to be the center of attention, yet in this instance was trying to blend in. How curious indeed.
The wanderer scribbled his notes of his surrounding and began to hypothesize as to what business each of these individuals may have within the city walls. It could be anything to do with standard trade, perhaps a recent employment with the Royal guard, or perhaps they were here for the same reason he was, to investigate the rumors of a potential coup being plotted right in the capital itself! To the wanderer, the best place to investigate and learn is from the center of the action.
-
The others in-line were doing their best to avoid staring right at the Wizard who seemed to sizing them up as though they were pieces of meat to bartered for at market. Glancing over shoulders, they would see him writing on parchment while muttering to himself and staring hard at each of them. At least he was behind them in line, this sort could be the kind that gets the Royal Guard worked up over nothing but paranoia. Eyes forward, they hoped they would be gone from the customs house and into the city proper before things went south.
- – -

Marching order is set according to position in line:

Brads bard (just now realizing that Brad is an anagram of Bard… wondering if that is coincidental he picked that class)

Zealot

Atoll

Eldoran the wanderer

On your turn you will be asked to provide in character your reason for coming to Perlic, duration of stay and asked to identify any and all weapons on your character. Bear in mind you will be searched, and you don’t want to be caught lying to the royal guard.

View
Age of industry
State of the Kingdom

The Kingdom of Perlic has become accustomed to its way of doing things. The people are allowed to pick their desired position of employment, register with local count, and then dutifully produce their labor, and report their progress. All locally made goods are logged for the ledgers before sold or traded in kind. All services rendered are similarly documented. All expenses a person may incur are submitted in writing to the count, then the count disperses what funds would be required to each individual and family based on need vs. level of productivity.

The penalty for not meeting these demands of the King wasn’t anything quite so dramatic as death, but beyond the financial penalty, things always seemed to find a way of being further punitive than the trespasser may have originally presumed. An inn that reports higher expenses than the audit shows it should may find its supplies diminished or sabotaged. A baker who doesn’t pay his due taxes may burn more than his bread. A drunkard who refuses to support the Kingdom by producing in some effect soon ends up missing. There is no room for idleness in this King’s realm.

Despite the hard conditions, it would be difficult to argue that it didn’t work. The work done in the kingdom was remarkably productive. It’s been said that the work a Perlician does in a day is triple that of a man of any neighboring kingdom. Those who obey the laws reap the generous rewards of life, and if time permits, even happiness. The people are fed, poverty is nearly nonexistent (though some snigger that is only because those who are impoverished are punished to either death or deportation) and the nation marches on toward further greatness.

The well oiled machine that is Perlic isn’t without its underbelly. There are whispers of a revolution to bring down the King and the prosperity he rules. Under the watchful eye of royal guard though, these cretins must always be careful of being caught. For the unquestionable punishment for treason, is of course death.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.