Atoll

Shifter Warden

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Atoll, level 11
Longtooth Shifter, Warden, Moonstalker
Guardian Might Option: Lifespirit
Occupation – Hunter

FINAL ABILITY SCORES
STR 22, CON 11, DEX 15, INT 9, WIS 19, CHA 11

STARTING ABILITY SCORES
STR 17, CON 10, DEX 14, INT 8, WIS 14, CHA 10

AC: 25 Fort: 28 Ref: 22 Will: 25
HP: 98 Surges: 9 Surge Value: 25

TRAINED SKILLS
Athletics +17, Endurance +11, Heal +14, Nature +14, Perception +14

UNTRAINED SKILLS
Acrobatics +6, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +9, History +4, Insight +9, Intimidate +5, Religion +4, Stealth +6, Streetwise +5, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Longtooth Shifter Racial Power: Longtooth Shifting
Warden Feature: Warden’s Fury
Warden Feature: Warden’s Grasp
Warden Attack 1: Resilience of Life
Warden Attack 1: Weight of Earth
Warden Attack 1: Warden’s Sacrifice
Warden Attack 1: Form of Winter’s Herald
Warden Utility 2: Erupting Font
Warden Attack 3: Strongskin Clash
Warden Attack 5: Boiling Cloud
Warden Utility 6: Bear’s Endurance
Warden Attack 7: Guardian’s Pounce
Warden Attack 9: Form of the Oak Sentinel
Warden Utility 10: Shared Font of Life
Moonstalker Attack 11: Call to the Moon

FEATS
Level 1: Mark of Storm
Level 2: Hafted Defense
Level 4: Battle Awareness
Level 8: Polearm Expertise
Level 10: Improved Defenses
Level 11: Polearm Gamble
Level 11: Polearm Momentum

ITEMS
Rushing Cleats x1
Lightning Glaive +2 x1
Magic Earthhide Armor +3 x1
Amulet of Physical Resolve +3 x1
Helm of Opportunity (heroic tier) x1
Gloves of Piercing x1
Belt of Vigor (heroic tier) x1
Sun Globe
Adventurer’s Kit
== End ==

Bio:

Atoll grew up out in the country. His tribe were a group of hunters, far from King Janus. They were still expected to pay tribute, and most of them chose to pay in meat and furs from the game they hunted. The king’s system was strange, but they never failed to meet their quota. At least not until a harsh winter drove the wolves out of the mountains. The hunting was hard that year, and the tribe was unable to provide the expected tribute. The tribe was docked supplies they needed, but they bore it well. At least until the plague struck.

Because of the cold weather and lack of supplies the plague was devastating. Many of the shifters in Atoll’s tribe began to wonder if the king had sent the plague as an extra punishment. They had heard from others that such things happened in the cities. Although Atoll could not fully discount their arguments, he focused instead on protecting his people.

Others in the tribe would not give up the idea so easily. Their were whispers of rebellion in the cities and a chance for revenge or as some called it justice. Atoll knew such thoughts were dangerous and helped the tribal elders encourage a more peaceful attitude. Many of the shifters were persuaded by Atoll and the realities of the remaining hard months. There were some that did not. One of these was Barchan. Who left for the capital to join the rebellion.

Sadly, Atoll’s sister, Fjard, was in love with Barchan and left with him to aid his cause. Atoll knew the dangers of opposing the king and left for the capital to bring her safely home.

Atoll

Mad King Janus Prattman